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BBS in a Box 7
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BBS in a Box - Macintosh - Volume VII (BBS in a Box) (January 1993).iso
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Files
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Util
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After Dark
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EnergizedBunniAD.cpt
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EnergizedBunni.DARK.rsrc
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STR#_1210.txt
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Text File
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1992-10-03
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3KB
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307 lines
image
Name for After Dark file…
Name for Animation…
Name for Movie file…
Name for PROmotion file…
Name for Export file…
Name for Stand Alone Player…
Name for PICS file…
Opacity
event
Play
Echo
Backwards
Ramp up
Ramp dn
Raise Hz
Lower Hz
Mem:
Select Stack to Export to…
Path:
Summary of Prop Information
width
height
horizontal
vertical
Exit Rectangle Dimentions…
Enter Rectangle Dimentions…
undefined
unknown
Add
Select a sound…
1 second
Play
Echo
Backwards
Louder
Softer
Zoom Out
Zoom In
New Sound…
Goto Point:
This sound can not be removed because it is employed in the current animation.
This path can not be removed because it is in use by an actor in the current animation.
This prop can not be removed because it is employed in the current animation.
sound
animation
path
This actor can not be removed because it is employed in the current animation.
Stack Name…
Animation Name:
Send Before Draw:
Cue:
Summary of Cue Information
Actual Size:
Number of Points:
Summary of Path Information
seconds
Length:
Sampling Rate:
Both Speakers
Right Speaker
Left Speaker
Channel:
Priority:
Volume:
NO
YES
Repeating:
Sound:
Summary of Sound Information
Position (x,y):
Exit Method:
Enter Method:
Prop:
Start path Point:
First Cel to draw:
Start Position (x,y):
Number of Cels:
Path name:
Library Name:
End Frame:
Start Frame:
Actor:
Summary of Actor Information
Frame Number:
Page:
Page: 000
continued from prev.
Printing in Progress for
none
to
Desired number of points
Scale Path Selection…
Current Frame:
Frame:
Object Name:
TimeLines for
Frame Count
The quick brown fox jumps over the lazy dog.
Number of Cels:
by
Actual Size:
Depth:
Size:
Select a Prop to Edit…
Select an Actor to Edit…
New Prop…
New Actor…
Export File As…
Pick a new color…
Insert Cels
Prop
Actor
Frame number
New Animation…
Untitled
copy
Path name…
Actor name…
Prop Name…
Sound Name…
Import
Select a Path to Import…
Select a Sound to Import…
Select an Actor to Import…
Select a Prop to Import…
Select Stack to Import From…
Open
Select an Animation…
File Name…
actor
prop
Place
Select a Prop…
Vertical Position
Horizontal Position
Use
Select a Path…
Select an Actor…
Vertical Path Start
Horizontal Path Start
Path Offset
Cell Offset
Duplicate…
Duplicate Sound…
Duplicate Path…
Duplicate Prop…
Duplicate Actor…
Duplicate Animation…
cue
End Frame
Start Frame
Out of memory